Primitive Class Rotation

Represents a degree-based 3D rotation.

All values are clamped to the range [0.0, 360.0].

Members

x (float) X angle component.
y (float) Y angle component.
z (float) Z angle component.

Functions

Rotation(x, y, z)
Direction() Converts rotation to a direction normal.
__tostring(rotation)


Members

x
(float) X angle component.
y
(float) Y angle component.
z
(float) Z angle component.

Functions

Rotation(x, y, z)

Parameters:

  • x float X angle component.
  • y float Y angle component.
  • z float Z angle component.

Returns:

    Rotation A Rotation.
Direction()
Converts rotation to a direction normal.

Returns:

    Vec3 resulting normal calculated from this rotation.
__tostring(rotation)

Parameters:

Returns:

    string A string showing the X, Y, and Z angle components of the Rotation.
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